perjantai 13. tammikuuta 2012

13.1 / Progress on unwrapping


I did some changes on texturing the rooms / corridors. I split every room into smaller objects: floor, walls and ceiling. Now i can get higher-res textures for every part and do decal/dirt texturing because i can go without using overlapping uv's. And also concentrate doing just floor tiles for floor texture for example, no need for fitting wall textures alongside floors etc.. it's just simpler.
I can also use one texture for multiple objects in this way..

All the unwrapping (of rooms / corridors) is more or less complete now.

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