I thought it would be good idea to write down plans for the environment texturing.
Just to speed up the process..
- 2048 x 2048 white base texture for all lower level floors, walls and ceilings.
- Add uv-layer.
- Add decals / rust / seams / additional layers etc (not bolts/nuts!)
- Add Specular layer to alpha channel from the ready inverted diffuse map.
- Save the diffuse/spec map.
- Normal map base texture for all white floors, ceilings and walls. (really subtle one..)
- Nut/Bolt/Cord/etc Detail models concepts --> model library