maanantai 27. helmikuuta 2012

27.1 / Back in da school!


Last week was the lamest ever, but now that school continues, im back in the saddle!

I searched bunch of sounds today, tomorrow i will do some editing on them probably, maybe even
add to the game if i have time. I also did some minor game prop adding..

torstai 16. helmikuuta 2012

16.2 / Todays stuff


I imported good bunch of assets to Unity. Tomorrow im going to import the latest patient room models and corridors and put them ready (place beds, chairs, tables etc), i did art for the Main Menu here at home, so that was nice improvement. I hope i will have the time to put it all together tomorrow at school (=today) to sleep -->

keskiviikko 15. helmikuuta 2012

15.2 / Thoughts

Hey folks,

I thought that i should write something..
Let's start the easy way, stuff to do:

- Write logfile's
- Start Screen (just static render and 'Start' & 'Quit' options)
- Start animation / dialogue
- Engine Mainframe (when you find 3 codes you can stop the ship and open exit door)
- Finish enemy model
- Enemy attack when near the player
- Player damage (blood on screen, gets darker)
- Player death
- All the sounds!
- Gun scripts (reload, ammocount etc)
- ..and a lot more..

There's bunch of stuff that i have made over the past few days. Models, scripts, tweaks, concepting, putting down ideas and all kinds of stuff. Cant't remember all right now..

But the cold truth is that time is running out and i feel that i might not have the time to make this work as it should. But i will try my best! And yeah, sorry i can't post any videos or images right now, i don't really have time for that.

Im taking tomorrow my assets and level saves from home and im going to throw all of them to Unity. Im pretty sure it will spice up the whole look and feel a bit when there's more assets everywhere. Then i will continue scripting.

lauantai 11. helmikuuta 2012

11.2 / Today's things


Yesterdays actually. But anyway, i did few things today at school:

- Enemies chase player now. (it was tricky to do because the fps gets instantiated with (clone)
after its name. So i had to add a script that renames it on spawning.
- I added 2 particle systems (walk,run) and collider (touch) on fps_eve,
they trigger enemy chase.
- I fixed some colliders to only get triggered from appropriate triggers.
- Made fps_spawnpoint object that can be moved easily to adjust the spawning point..
- And probably some other things that i cannot remember..

And i also unwrapped and textured couple of asset models. So it was pretty good day.
I think i start concepting the start screen now..

torstai 9. helmikuuta 2012

9.2 / Going good!

Hey there,

It's been reaaally wonderful week. I feel i have accomplished A LOT compared to past weeks. I feel working at school is more productive than at home. There's bunch of things that i probably don't remember right now, i will add them later, but here's some stuff i have done:

Script for Logfiles:
When you see a logfile on the ground/table/bed/whatever ,a box will appear that says "press 'e' to pick up". When you press E, a picture of the logfile will pop up that you can read, and a button that says "press to continue".

Things to improve:
- OnMouseOver & OnTriggerEnter -> pickup = true
- Tag (prevent triggering enemies?)
- DoF when image pops up
- Freeze keyboard controls and player rotation when image pops up
- pictures for popup texts

When ship comes alive, helicopter pilot tells you that you have x-amount of time to get out of the ship. When time goes to zero, bad things happen.

Things to improve:
- Set timer to start after helicopter pilots message (not done yet)
- Test good amount for the timer (probably last things to be done)

VDR Extraction
When you find the VDR, a message will pop up "extract vdr data, press 'e'",
and it triggers the engine script.

Things to improve:
- Delete the: Destroy(gameObject) from script
- Make the extraction take few seconds
- Cool looking progress bar or progression image etc..

Engines script
When player has extracted the VDR data and gets closer to the ships engines, the ship comes alive and the motors start to animate and emit sound. Triggers the pilot message..

- This is kinda easy, when i have the engines modelled and animated, it will be piece of cake..
- OnTriggerEnter -> animation.Play and Audio.Play (i guess..) etc..

Locate VDR message
When you start the game and go to this trigger a message will appear showing you the first message from the helicopter pilot.

Things to improve:
- Write the actual message
- Make the base texture for all the pilot messages

3rd person to FPS
When you find the nightvision goggles, a message will appear "press 'e' to pick up nightvision goggles". The 3rd person player gets destroyed and fps player will be spawned.

- Model the goggles and gun model.
- OnMouseOver & OnTriggerEnter -> pickup = true
- Set 3rdperson and fps to same scale/feel of scale
- Correct the fps spawning point after the final place of the goggles and gun.
- Add short fadeout/fadein when the change happens?

Shooting with gun
The gun now shoots boxes. When boxes collide with enemies, enemies ragdoll effect turns on.

Things to improve:
- Make the "bullets" go faster
- Make sure that bullets trigger only enemies (tag)
- Trigger the reload animation after 7 shots
- Not possible to shoot during the reload animation
- Add manual reload to 'R' key
- Add script that keeps count of the available bullets
- Nozzle flash
- Sounds
- Wall hit -> bullet hole

Enemy ragdoll
When you shoot enemies, they will get destroyed and enemyragdoll prefab is spawned..

- Fix the enemy animations, rig
- Fix the ragdoll effect (its quite funny now..)
- Add the amount of shots hit before the ragdoll starts.

tiistai 7. helmikuuta 2012

7.2 / Progress / Logfiles and shooting

I have made some pretty nice progress today. I managed to add shooting mechanism at school, so now when player fires, the gun spawns bullets. Today im going to add the ragdoll effect to the enemy when bullet hits it.

I also just did the logfile-picking script. So now when you go over a logfile that lays on the floor etc, popup window will appear that says "press x to pick up" ,and when you press that, it will show the picture of the logfile. There's some adjustments to be made, but it's nice progress anyway.

lauantai 4. helmikuuta 2012

4.2 / Logfiles and happenings..

Hey there,

From now on im focusing on the gameplay mechanics again and not the texturing or modeling etc.. there's about 1.5 months time left anymore so it's important to get the core gameplay to work like a boss. But it's really a nice to do something else after all that texturing :D

Good things and bad things:

+ The game doesn't look that fancy yet, but i know it will change after i get all the image effects, lighting, sounds and spec/normal maps ready.
+ I have quite a good collection of non textured props done. (20-30?)
+ After all the work, i feel quite sane still

- Still lot of stuff to do.
- Because of the huge amount of things, i feel that i need to rush and quality suffers..

Check this out, the logfile.. i need to script it (picking / GUI image popup) later today.

e: ERROR! the thumbnail wont get bigger. Blogger says im outta limit.. gonna fix that too later.

keskiviikko 1. helmikuuta 2012

1.2 / Progress!


I finally got the whole lower level walls/ceilings and floors textured! Of course they are not 100% ready but good enough so i can start texturing on the upper level. Gotta keep working!
I also made about 10 asset models in school yesterday (not textured). Small stuff.. pipes, etc..